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Reunion 2.0

A recreation of my "Reunion" Evangelion scene originally created in Maya. All but the back wall and wall greeble assets have been completely remade in Blender over the past few years, using addons such as Hardops and Boxcutter. When Blender 2.82 introduced UDIM support, I ported the scene over from Maya and set about redoing the lighting and volumetrics in Blender. Now, here is the result.

Almost everything was modeled in Blender, with a few holdovers from Maya. All texturing work was done in Substance Painter. Characters were made in Daz.

AO

AO

Diffuse

Diffuse

Volumetrics

Volumetrics

AO

AO

Diffuse

Diffuse

Volumetrics

Volumetrics